AI Insights · Timothy · July 2024
Top 5 3D Anime Games on iOS in El Salvador for Q2 2024
Explore the performance of the top 5 3D anime games on iOS in El Salvador during Q2 2024, with insights on downloads, revenue, and weekly active users.
In Q2 2024, the top 5 3D anime games on iOS in El Salvador showcased diverse performance metrics. Here's a detailed look at their downloads, revenue, and weekly active users based on data from Sensor Tower.
Wuthering Waves by KURO GAMES, which was released in late May, saw initial revenue of around $857 in its first week, dropping to $412 in the following week. The game experienced fluctuations, peaking again at $806 in early June before stabilizing around $475 by late June. Downloads started strong at approximately 911 but sharply decreased to just 2 by the end of the quarter. Weekly active users mirrored this trend, beginning at 840 and declining steadily to 299.
Solo Leveling:Arise from Netmarble Corporation saw its highest revenue of $1.2K in the second week of May. Following this peak, revenue fell to a low of $109 by mid-June, with a slight recovery to $115 in the final week of June. Downloads were highest during the launch week with 713, diminishing to just 4 by the end of June. Despite the drop in downloads, weekly active users remained relatively stable, fluctuating between 683 and 727.
DRAGON BALL LEGENDS, published by Bandai Namco Entertainment Inc., experienced varied revenue, starting at $47 in early May and peaking at $291 in early June before falling to $37 by the end of the quarter. Downloads showed a similar pattern, with a high of 105 in early June and dropping to 11 by late June. Weekly active users saw a rise from 491 in early May to 594 in early June, but then decreased to 472 by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. maintained a stable revenue stream, with a peak of $1.1K in late April. Revenue hovered around $400 for most of June. Downloads were consistent, reaching a high of 105 in early June. Weekly active users remained strong, peaking at 3.2K in early June and slightly decreasing to 2.8K by the end of the quarter.
AFK Journey from Farlight Games had modest revenue, with a high of $294 in early April and fluctuating around $100 for the rest of the quarter. Downloads were low, peaking at 110 in early April and dropping to single digits by late June. Weekly active users started at 233 and saw a slight increase to 113 by mid-June, ending the quarter at 100.
For more detailed insights and data, visit Sensor Tower.